Traveller-digest    Saturday, September 11 1999    Volume 1999 : Number 1090



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Handling a new technology in a game
Re: GT:First In Terraforming
Re: Science Q: Star Position Accuracy
Re: GIF's & copyright 
Fw: [gwmg] - Re: The Future of Roleplaying
Re: GIF's & copyright
Re: Naff (was Re: Vacuum Tube Computers) 
Re: GT First In Terraforming
Re: Naff (was Re: Vacuum Tube Computers) 
Re: WoTC
Re: GIF's & copyright
Re: Naff (was Re: Vacuum Tube Computers) 
Re: GT:First In Terraforming
Re: GT First In Terraforming
Re: GT:First In Terraforming
Interesting SF Art
Re: Handling a new technology in a game
Wotc

----------------------------------------------------------------------

Date: Sat, 11 Sep 1999 15:18:49 -0500
From: Steve Fellows <sbf1@earthlink.net>
Subject: Handling a new technology in a game

The other day, David Smart (a fellow TMLer) sent me a message regarding
a new
device NASA is building for its astronauts. Its a small little ball that
floats along with
the astronaut performing a personal data assistant function.  Check it
out, its at
http://space.com/spaceimagined/psa_ball.html

This got me to thinking.

I wonder what would happen in a game if this was mentioned..... fade
in..

GM comments on this article while munching on WOW! Doritos.

GM: Okay.. Lets start..  You were all at the starport last time getting
your
butt's...

Player 1: But (whine) I wannnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnt one.

Player 2: yeah, my character already has 'em.  Ten of them.  All armed
with
plasma guns.  And they obey my every command.  Matter of fact, they are
programmed to constantly monitor the situation all the time.  At any
sign of
a threat, they blast it.

GM: What????

Player 2: Oh yeah, they have advanced AI capabilities, really smart.

GM: (leaning on arm)... How about fuel and ammo....

Player 2: Fuel? Ammo?  Goddamit GM!  You don't expect me to have worry
about
stuff like that?  Is this a game for accountants?  You are just trying
to
cheez me out of some way cool stuff.

Player 1: Yeah, and they protect the whole party.

Player 2: No they don't.  They don't like the whole party. They protect
and
OBEY only me.

Player 1: (looks mad)

Player 2: (smirks)

Player 3: Where did you get them?

GM: That's right.  This is obviously a tech 15 item.  You have to buy
them,
and they cost a lot of money... 100,000 Cr a piece.  You are only on
Tech 14
world, and you can't find stuff like that.

Player 2: WHAT!!!!  Tech 15?  You just saw it on the Internet.. and we
are
Tech 7.

Player 1: Tech 9...

Player 2: Fine, whatever.. Tech 8 for all I care.  The point is that if
we
can have them now, its only a matter of extrapolation.  Add a few guns..

better computer.. no prob.

GM: Look.  I do think they are a good idea.  (players smile)  But, in my

game, these little ones don't have guns.  (Players frown)

Player 1: That's crap.  Why wouldn't people have guns on them?

Player 3: (laughs) Cause your average person is not a psychotic paranoid

killer. I can just see it now. Everyone walking around with a floating
gun
platform.  People would be a lot more polite. No more bar fights.

Player 2: Look, I am just prepared.  Besides.. 100,000 Cr? No prob. We
pay
for them.

Player 1: WHAT!?  No way, not out of ship funds.

Player 2: (growls.. in character??)... You are gonna argue with me?  I
am in
charge. I am responsible for the safety of this ship.

Player 1: Yourself..

Player 2: and the crew

Player 3: Yourself..

Player 2: and if we don't have them the GM will surely put the against
us.

(all look at GM, who shrugs)

GM: Well, now that you gave me the idea...

Player 3: Oh damnit!  (turning to player 2).. you had to bring that
up....

GM: That's IT!  First, no-one has these things in the party.  Why? You
just
don't. I'll allow you to get one, but they are not floating gun
platforms.
Those do exist.. the Zho got them, but they are much bigger.

Player 2: Fine, we get one of those.

GM: No you don't.

Player 2: too late, we already got one.

GM: What? When?

Player 2: Just now.. I said we get one of those.  What.. they cost about

1 megacredit.  Fine.. We just buy one.

GM: (pause...longer pause..even longer pause)

Player 3: I think the GM is upset.

GM: What did you do? Call Dominoes and order a large pepperonni, "and by
the
way, with the drinks, send over one Zhodani warbot!"

Player 2: Oh, now you are making fun of me?  of course not.  We just
call up
a weapons dealer and get one.

GM: And I suppose every weapons dealer has one.

Player 2: You want me to waste my time trying to get one?  Look, I am
not
here to play around and waste my time trying to get weapons.  That's so
boring.  We just get them.  Don't waste our time.

Player 3: and what would you do with it?

Player 2: Take over the space station and rule everyone.

GM: How?

Player 2: HOW?  GODDAMMIT! I JUST DO!  I don't believe you!!!  I just do
it.
You want us to deal with such petty shit.  Constantly wasting our time.
This is roleplaying a character!  ITS NOT REAL LIFE.  Its why I have
stats.
Do you really think I know how to work gravitics? No! But my character
does!
Does that mean I have to explain how I fix a grav car?  NO! I JUST DO!
Therefore I just get a warbot and take over the space station.  Dammnit,
I
am not unreasonable.

Player 3: Yeah, you could have said you wanted to rule the galaxy.

Player 2: Get real.  Thats after I take over the space fleet here.

GM: (rolls the dice)  Your character explodes in frustration.

Player 1: YEAH BABY!  I get his armor.

Player 3: It wouldn't fit you. It fits me.

Player 2: SHUT THE F*** UP!  (calming down to a mild fury)  Look, what
do
you want, you want me to go fiiinnd this thing?

GM: First, you aren't going to find a warbot.  Okay, maybe you will
eventually, but not now.  These little things are personal assistants...

like secretaries.

Player 2: My secretary would carry a plasma gun.

Player 3: And grenades.. Don't forget about grenades.

Player 1: Don't EVER forget about grenades.

Player 2: DAMNIT. OKAY! grenades too.

GM: They are a combination computer, data assistant, secretary, and
communicator.  That is ALL!  No weapons.

Player 1: Not even a small one?

GM: NONE.

Player 1: How about if they fly real fast and bump into someone?

GM: They can't. Their programming prohibits them from hitting someone.

Player 3: We can fix that, I got computer ops 9.

GM: No you can't.  Its hard-wired into the chip.

Player 3: Those bastards!

GM: Player 2, you are real quiet.

Player 2: You take the fun out of all this.  I don't know why I keep
playing.

GM: (a pause)  Well, great.  Okay, where were we.. Last time, you were
just
arriving in the starport, and you needed to find the nobleman to get
your
cargo.  You just learned he has been kidnapped, and the kidnappers want
to
get the cargo for themselves.  Right now, though, you are being
confronted
by a gang of young kids..local toughs, who obviously don't like you or
more
obviously, like your stuff and money better than you.  They have pipes
and
knives..

Player 2: I pull out my gun and hose them. They die.

Player 3: I call up the local web directory and do a search for a store
that
sells those data assistants.

Player 1: Get me one too, okay?  I still don't have any money.

***************FADE OUT***************************

Oh yeah, I can see this happening...

thanks for bringing these things up, Dave.

- -Steve Fellows
sbf1@earthlink.net

------------------------------

Date: Sat, 11 Sep 1999 16:45:20 EDT
From: JFZeigler@aol.com
Subject: Re: GT:First In Terraforming

In a message dated 9/11/99 10:27:46 AM Eastern Daylight Time, 
tjoneslo@together.net writes:

>   I was wondering if, off list, there had been some consensus or
>  unofficial rules alterations to the GT:First In generation system to
>  include the terraforming effects of the 1st Imperium?

    I don't know if there's a consensus, exactly, but there are some
things I would suggest you do.  The First In sequence basically assumes
that all planets are in their "natural" state, which isn't really all that 
good
an assumption in the 3I universe.

    First off, there are a couple of things that First In takes into account
that earlier versions of Traveller didn't.  One of them is stellar age.  If 
you
want to just assume that all stars are about 4-5 billion years old you'll
get more habitable planets.

    Another thing you could do is assume that any planet in the life
zone or the middle zone that has a substantial atmosphere has a
oxynitrogen atmosphere even if there isn't any native life.  Assume
that life has been imported, or that an O-N atmosphere was set up
at some time in the past and hasn't had time to degrade yet.

    It would be reasonable, in a setting where a lot of terraforming has
taken place, to "fudge" rolls for hydrographic percentage and atmospheric
density.  Given enough time and effort, those things can be adjusted
within broad limits.

- ----------
Jon F. Zeigler: Mathematician, computer geek, amateur historian, freelance
writer, occasional scribbler of bad poetry
"For any statement, no matter how innocuous, there exists a nonempty
set of people who will take offense at it."

------------------------------

Date: Sat, 11 Sep 1999 17:15:19 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Science Q: Star Position Accuracy

At 06:23 AM 9/11/99 PST, you wrote:
>In mail you write:
>
>> For all you professional (or unprofessional ...) astronomers out
>> there, I have a quick question: how accurately do we know the
>> positions of various stars, relative to earth? Specifically, I
need
>> to figure out how accurately you could figure your position based
>> solely on star pattern matching.

>The answer is not so simple trig. We figure the parallax. That is,
we
>figure the apparent change in position over the course of a year. At
>one parsec, the position change is one second of arc. 
	
	Sorry, maybe I wasn't clear--I'm familiar with the mathematical
underpinning. I'm trying to figure out how accurately, right now
(1999), a spacecraft with star trackers could determine its position
at any given time within our solar system, strictly based on star
mapping. In other words, all I'm looking for is how well we know the
position of various stars? I can find out the accuracies of the star
trackers themselves. Together, the two will tell me how big the error
volume is.

	
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Sat, 11 Sep 1999 17:16:46 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: GIF's & copyright 

At 12:32 PM 9/11/99 -0400, you wrote:
>>     Just thought I should mention this. Apparently Unisys is
threatening to 
>> sue anybody you uses GIFs on their web sites if it's not made by
software 
>> that has licensed the format from them (and of course there is no
list of 
>> official software that has purchased this license), so if you
can't prove 
>> your site uses GIFs created by software that has been licensed you
are open 
>> to a lawsuit (and you need to prove that all the Gif's where
licensed).
>
>Whatta buncha wankers.
>
>When'd H & R Block (former owners of Compu$erve) let go of the
copyright for 
>the format?

	They didn't. But the compression algorithm used wasn't licensed from
the patent holder--Unisys.
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Sat, 11 Sep 1999 17:39:33 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Fw: [gwmg] - Re: The Future of Roleplaying

___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

- ----- Original Message -----
From: Jim Butler <oracle@wizards.com>
To: <gammaworld@egroups.com>
Sent: Sunday, September 12, 1999 3:12 AM
Subject: [gwmg] - Re: The Future of Roleplaying


> > A cheerful ;-) to Mr. Butler.
> >
> > BTW, hasn't he been a little silent about the buyout? Maybe his boss'
boss
> > put a gag on company folks talking about it. Wouldn't be the first time.
>
> Greetings from overseas. ;-)
>
> I'm visiting the European markets, but I've been briefed by Peter and my
> immediate boss, Ryan Dancey, on what's going on.
>
> The short answer: Business as usual. The proposed buyout isn't the
harbinger
> of doom for RPGs, CCGs, or any other game that Wizards is making.
>
> Good Gaming!
>
> Jim Butler, Alternity Brand Manager
> Wizards of the Coast, Inc.
> http://www.wizards.com
> (425) 254-2289
>
>
>
> ------------------------------------------------------------------------
> MyPoints-Free Rewards When You're Online.
> Start with up to 150 Points for joining!
> http://clickhere.egroups.com/click/805
>
>
> eGroups.com home: http://www.egroups.com/group/gammaworld
> http://www.egroups.com - Simplifying group communications
>
>
>
>
>

------------------------------

Date: Sat, 11 Sep 1999 17:45:00 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: GIF's & copyright

>    Just thought I should mention this. Apparently Unisys is threatening to
>sue anybody you uses GIFs on their web sites if it's not made by software
>that has licensed the format from them (and of course there is no list of
>official software that has purchased this license), so if you can't prove
>your site uses GIFs created by software that has been licensed you are open
>to a lawsuit (and you need to prove that all the Gif's where licensed).
>
>Bryan

And just how the hell are these 'nuts' going to tell what software you used?
:)

___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sat, 11 Sep 1999 17:48:51 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Naff (was Re: Vacuum Tube Computers) 

>"Tanstaafl!"

???  Never seen this one.  what's it mean?

___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sat, 11 Sep 1999 16:48:25 -0500
From: "Andrew Akins" <igor@truserve.com>
Subject: Re: GT First In Terraforming

Thom Jones-Low <tjoneslo@together.net> wrote:

> I know a few weeks/months ago when GT:First In was first published, the
> group of Computer designers noted that the System generation rules
> tended to produce many more un-inhabitable worlds than the original
> CT/Book 6 rules.

I was the programmer that posted the initial statement - and I discovered
that part of the problem was a bug in my program. Heh. I am much more
satisfied with the generated output now - although the percentage of
"garden" worlds is still very low compared to CT.

I don't think any hard an fast rules for First In modification have come
in...

  Andy

+--------------------------------------------------------------------+
| Andrew Akins                                                       |
| Home: igor@truserve.com - http://www.truserve.com/~igor/           |
| Work: andya@cms-gt.com - http://www.cms-gt.com/                    |
+--------------------------------------------------------------------+
| IMTU: tg++(**) tc+ ru+ ge 3i+ jt- st au ls+ kk++ hi+ as+ va+ dr++  |
|       so+ zh+ vi+ da+                                              |
| Geek: GCS d- s+:+ a- C++ W++ w+++(-)$ PS+ PE t- 5++ X+ R+++ tv+    |
|       b+++ DI+ D-- G e++ h---- r+++ y++++                          |
+--------------------------------------------------------------------+

------------------------------

Date: Sat, 11 Sep 1999 17:59:16 -0600
From: "David J. Golden" <goldendj@pcisys.net>
Subject: Re: Naff (was Re: Vacuum Tube Computers) 

At 05:48 PM 9/11/99 -0400, you wrote:
>>"Tanstaafl!"
>
>???  Never seen this one.  what's it mean?

	There Ain't No Such Thing As A Free Lunch
- -- ------------------------------------------------------------ --
   Dave Golden                  http://www.pcisys.net/~goldendj 

   Rome did not create a great empire by having meetings, they 
   did it by killing all those who opposed them.

------------------------------

Date: Sat, 11 Sep 1999 17:58:07 -0400
From: "Terry Carlino" <carlino@home.com>
Subject: Re: WoTC

>I'm no longer that up on the RPG market, what major players are left
besides
>Steve Jackson Games?  I assume White Wolf is still around, and I know Dream
>Pod 9 is (though they're pretty small).  What about R.Talsorian, or whoever
>owns Champions?  For all that goes, which games are still in print?  Here
>are the ones I'm aware of:
>
>	GURPS
>	AD&D
>	Heavy Gear
>	Empire of the Petal Throne (yes, it really is)
>	Call of Cthulu

What about Palladium (Rifts). An isn't there another generic game system, I
think it's called Roleplayer? I don't know who owns it.

Terry C

All that is Gold does not glitter
Not all who travel are lost

------------------------------

Date: Sat, 11 Sep 1999 18:13:42 -0400 (EDT)
From: Rob Miracle <rwm@mpgn.com>
Subject: Re: GIF's & copyright

> >     Just thought I should mention this. Apparently Unisys is threatening to 
> > sue anybody you uses GIFs on their web sites if it's not made by software 
> > that has licensed the format from them (and of course there is no list of 
> > official software that has purchased this license), so if you can't prove 
> > your site uses GIFs created by software that has been licensed you are open 
> > to a lawsuit (and you need to prove that all the Gif's where licensed).
> 
> Whatta buncha wankers.
> 
> When'd H & R Block (former owners of Compu$erve) let go of the copyright for 
> the format?
> 

They didn't.  Unisys owns the patent on the LZW (I think thats the one) compression
method that CIS used in creating GIF.  Therefore any software implementing GIF owes
Unisys a royalty.  Sad, GIF made the web a reality and Unisys is being despirate.

(IMHO, that is)

Rob

------------------------------

Date: Sat, 11 Sep 1999 18:27:37 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Naff (was Re: Vacuum Tube Computers) 

> >"Tanstaafl!"
> 
> ???  Never seen this one.  what's it mean?

'There Ain't No Such Thing As A Free Lunch'.

Robert A. Heinlien used it in 'The Moon Is A Harsh Mistress', one of my all-time fave reads, right up there with *EVERYTHING* H. Beam Piper and/or Jack L. Chalker ever wrote.  <grin>

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sat, 11 Sep 1999 21:43:26 +0100
From: "Dr. Nik" <sharik@barrayar.demon.co.uk>
Subject: Re: GT:First In Terraforming

>       I was wondering if, off list, there had been some consensus or
>unofficial rules alterations to the GT:First In generation system to
>include the terraforming effects of the 1st Imperium?
>
>       I just got GT:First In, and the discussion sparked thoughts through my
>tiny little mind. I was going to take a look at it and see if I could
>come up with something that made sense. But if consensus had already
>been reached, or no one is interested, I won't waste the time. 

As a side issue to this, once I've got my copy of 'Terraforming' back
from a friend, I will calculate the lifespans of the atmospheres of
terraformed planets without technological upkeep for planets of size 1-A
to see if this will throw any further light on the matter.

Nik
- --------------------------------------------------------------
     Nik Whitehead C885587-B S zh++ as+ da+ kk-- A 224
sharik@barrayar.demon.co.uk    http://www.barrayar.demon.co.uk
           Having the moral high ground is good.
   Having the moral high ground and a meson gun is better.

------------------------------

Date: Sat, 11 Sep 1999 15:46:03
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: GT First In Terraforming

At 04:48 PM 9/11/1999 -0500, you wrote:

>I don't think any hard an fast rules for First In modification have come
>in...

The best answer is not to use a computer program, but spend some time doing
the grunt work yourself.  Sometimes, you have to fiddle with the results
and fudge the dice rolls to get a world in the habitable zone.
- --

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

"I created the universe; give ME the gift certificate!!"
                   - Lisa Simpson, Overachiever

------------------------------

Date: Sun, 12 Sep 1999 00:10:19 +0100
From: Mark Watson <markw@antares.demon.couk>
Subject: Re: GT:First In Terraforming

On Sat, 11 Sep 1999, JFZeigler@aol.com wrote:
>
> First off, there are a couple of things that First In takes into account
> that earlier versions of Traveller didn't.  One of them is stellar age.  If 
> you want to just assume that all stars are about 4-5 billion years old 
> you'll get more habitable planets.
>

If you look at the editorial for JTAS 5, it implies that CT assumes all systems
to be in population 1 anyway (or at least that such a decision was under
consideration).

Maybe this could be incorporated within Jumpspace theory such that the Jump
network only connects pop1 stars.

- --
Mark Watson, markw@antares.demon.co.uk

------------------------------

Date: Sat, 11 Sep 1999 20:38:06 -0300
From: Michel Vaillancourt <misha@empire.atlantic-online.ns.ca>
Subject: Interesting SF Art

        Take a peek at
"http://www.digital-domains.com/goblin/640X480SF.html"...  interesting stuff.

        --Michel

	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	Michel R. Vaillancourt	misha@atlantic-online.ns.ca
				ICQ # 31172292
	"Reality Error in Progress....
			....Do Not Adjust Your Penguin"	
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	Into Cyberpunk?  Check Out:
		"http://www.atlantic-online.ns.ca/cp2020"
	Into Traveller?  Check Out:
		"http://www.atlantic-online.ns.ca/traveller"
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-
	***REMEMBER - Always virus-check your emails ***
	-+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+-

------------------------------

Date: Sun, 12 Sep 1999 00:21:38 +0100
From: Mark Watson <markw@antares.demon.co.uk>
Subject: Re: Handling a new technology in a game

On Sat, 11 Sep 1999, Steve Fellows wrote:
>The other day, David Smart (a fellow TMLer) sent me a message regarding
>a new device NASA is building for its astronauts. Its a small little ball that
>floats along with the astronaut performing a personal data assistant function.  Check it
>out, its at http://space.com/spaceimagined/psa_ball.html
>
What you point out to players is that it's only useful in zero grav. Otherwise
it's an expensive football. For most environments in traveller, it would need
fuel for propulsion and anti-gravity, as well as any energy based weapons. And
even in zero gravity it would need some kind of compensator to allow it to aim
and fire (most weapons) and retain stability.

By the way this one uses fans for propulsion, so it basically requires zero/low
grav with an atmosphere. Another write-up can be found here:
http://news.bbc.co.uk/hi/english/sci/tech/newsid_443000/443845.stm

- --
Mark Watson, markw@antares.demon.co.uk

------------------------------

Date: Sat, 11 Sep 1999 18:09:51 +0100
From: "Peter  Scarrott" <peter@myhelliconia.freeserve.co.uk>
Subject: Wotc

Chris Seamans said
>The funny thing is, it's not really all that bad a time for RPGs. For the
>most part, RPGs are slicker and more professional looking than ever, which
>helps to get them into markets that would be unreceptive otherwise. There
>are more RPGs in chain bookstores now than there ever were before, which is
>a pretty good sign.
Over in the Uk the main reason these are available (occasionally and usually
tucked away) in chain stores/book stores are that there are hardly any games
stores open anymore (other than <spit> Games Worksop.

Peter
http://www.myhelliconia.freeserve.co.uk
peter@myhelliconia.freeserve.co.uk
IMTU: tc+ tm tn++ ru+ !3i+ c+ jt- au- ls ta- hi++ ith++ va+ as- so  zh+ vi-
      And life is harsh and rarely fair.
Climate is what we expect, weather is what we get.
  Lazarus Long, Time Enough For Love (By Robert.Heinlan)

------------------------------

End of Traveller-digest V1999 #1090
***********************************

To unsubscribe to Traveller-Digest, send the command:

unsubscribe traveller-digest

in the body of a message to "traveller-request@lists.imagiconline.com".
If you want to subscribe something other than the account the mail is
coming from, such as a local redistribution list, then append that
address to the "subscribe" command; for example, to subscribe
"local-traveller":

subscribe traveller-digest local-traveller@your.domain.net

A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
